Maintenance release: Godot 3.0.1
Mircosoft Game Dev
FEBRUARY 25, 2018
It is now possible to scale an.obj mesh when importing. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. TextureProgress causes a bad polygon error when the progress percentage is between 62 and 99. renderer is finalized, we will work on stabilizing the new features and release 3.1-stable.
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