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Make a fully functional calculator in Unity not only for VR, Part III

DameDev.tv

In the previous part, we finished our calculator and gained knowledge about tokenization, a recursive descent parser, and the Abstract Syntax Tree (AST). Today, our focus will be on adapting this project to a virtual reality VR environment, using the OpenXR , XR Interaction Toolkit , and XR Hands packages.

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Make a fully functional calculator in Unity not only for VR, Addendum

DameDev.tv

Previously, in Part I , and continuing into Part II of this tutorial series, we delved into a handful of useful concepts. Some of these are specific to the Unity engine, such as animating a button press with coroutines or working with Unity events and utilizing TextMesh Pro. Let's consider a simple expression: 2 + 1.

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