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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Thankfully, this risky decision has already paid off immensely when it comes to Kristala's programming and gameplay mechanics, and we couldn't be more excited to unveil our programming team's fresh work at the upcoming Play NYC convention. Rigging / Animation.

Dev 52
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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

Inside the BP_Player editor, click on the mesh component in the Component tab at the top right corner: Now inside the Details tab on the right side, under the Mesh option for the Skeletal Mesh 3D object we are going to select the Mannequin 3D object: But make sure that you select the one which is located in the Art folder.

Engine 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

They're super skilled at creating mechanically beautiful weapons and armor adorned with gears, sprogs, and tons of bronze. Just like the Kota weapon concepts James created above, these armor concepts skillfully integrate various steampunk elements to beautifully highlight the mechanical and scientific prowess the Kotakaya species possesses.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

After creating a low-poly mesh for the tree, however, Joe started to worry about how high the polycount for this piece would ultimately end up being. Because of his expertise, we now have the proper dodge mechanics in place that will make bashin' on baddies suuuper fun. link] Rigging / Animation.

Dev 52