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Game art vs game design: What is the difference?

Logic Simplified

Let’s take the popular example of Candy Crush Saga , a level-based puzzle game. Character artist The character artist shapes the characters through the creation of visual elements like facial expressions, weapons, and clothing through the use of sculpture, rigging and editing. Let’s take the example of Candy Crush again.

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CGS Grad's Unreal project selected as finalist for 2023 Rookies Awards

CG Spectrum

The blueprint was already rigged with a Metahuman, and the riding physics seemed perfect for what I needed. I then created a new project and empty level, built the width of that straight section and started recording the motorcycle and vehicle actions using game mechanics and take recorder. City Sample Demo 3D environment.

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Thankfully, this risky decision has already paid off immensely when it comes to Kristala's programming and gameplay mechanics, and we couldn't be more excited to unveil our programming team's fresh work at the upcoming Play NYC convention. Rigging / Animation. Music is an important piece of the Kristala puzzle.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

They're super skilled at creating mechanically beautiful weapons and armor adorned with gears, sprogs, and tons of bronze. Just like the Kota weapon concepts James created above, these armor concepts skillfully integrate various steampunk elements to beautifully highlight the mechanical and scientific prowess the Kotakaya species possesses.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Though it's not exactly a weapon, per se, the gorgeous shield Nick created below still possesses the signature bronze details, gears, and other mechanical elements that help embody the overall Kota aesthetic. link] Rigging / Animation. Music is an important piece of the Kristala puzzle.

Dev 52
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2020 Predictions #3: How to Get That RPG Loot

Deconstructor of Fun

This makes RPGs the third largest genre on mobile after Strategy ($5.4Bn) and Puzzle ($4.5Bn) games. Idle RPGs (not to be confused with Idle games) and Puzzle RPGs were the biggest growing sub-genres in 2019. Nevertheless, Puzzle RPGs look to be at their peak while Idle RPG revenues have already declined.

Puzzle 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

[link] To round out this sprint, Julian worked on a simple Backstab mechanic that will allow players to sneak up on unsuspecting enemies and deliver a critical attack. If you're a seasoned action RPG lover like us, then you already understand how necessary—and oh so satisfying—this particular mechanic can be. link] Rigging / Animation.

Dev 52