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Game art vs game design: What is the difference?

Logic Simplified

Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. Let’s take the popular example of Candy Crush Saga , a level-based puzzle game. The game mechanics involve matching three or more candies of the same color to smash them.

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

We can't wait to see what all these look like when they're fully detailed, textured, and placed in the Kristala game build. Wanna see what this set looks like fully textured and detailed? The sprint, Karena was able to finally nail the crystal-like texture she was aiming for for this important item.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

This sprint, Fede was able to continue working on the soldiers and armor he'd started, polishing up details and working on intricate textures. After nailing the painting and texturing in Maya for the lantern, Joe then worked on properly setting up this model in Unreal Engine. Here are some shots of Fede's WIP. Take a look.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

They're super skilled at creating mechanically beautiful weapons and armor adorned with gears, sprogs, and tons of bronze. Just like the Kota weapon concepts James created above, these armor concepts skillfully integrate various steampunk elements to beautifully highlight the mechanical and scientific prowess the Kotakaya species possesses.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

We especially love the scale-like indentations Bianca has started to add and we can't wait to see how he looks with painting and textures. The texturing featured in the below video is just a stand-in, but you can see how this plugin helps us better tame this feline fur. 3D Environmental Design.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

After working with the hair cards for awhile, it dawned on Pete that he could actually create a proxy texture that would easily troubleshoot the orientation of each card. During his first official pass, Pete was finally able to make the textures and shaders work in tandem. 3D Environmental Design. Level Design.

Dev 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

If you're familiar with some of Kristala's backstory and lore, you may already know that the general aesthetic for our rodent-like Kotakayans takes inspiration from a sort of mechanical, steampunk vibe, which you can definitely see in the weapons Nick designed below. Rigging / Animation.

Dev 52