article thumbnail

Adventures in Map Zooming, Part 1: Realtime Image Scaling

Grid Sage Games

open for full size) Okay so each tile actually occupies four times the usual amount of space, but what we mean here is that the cell dimensions are doubled. Let’s stretch some pixels. Something in between 1.0x Realtime Scaling The first and simplest method is absolute brute force (of course :P). Well, not really xD.

Render 52
article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Implement per-pixel transparency ( GH-51935 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Implement per-pixel transparency ( GH-51935 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Implement per-pixel transparency ( GH-51935 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Implement per-pixel transparency ( GH-51935 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).

Mesh 52
article thumbnail

Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).

Beta 52