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MeshRenderer.setInstancedAttribute Issue

Cocos

I’m attempting to set an instancedAttribute color in a shader in order to tint an instanced mesh without breaking batching. The end effect is that the color is black, there are no compile errors on the shader, leading me to think that setInstancedAttribute is not setting the variable. link] In my.ts link] In my.ts

Mesh 40
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Little Racer – 3D Art

The Knights of Unity

We created 4 UV sets of each car and wrote a shader that swaps them. Players are able to create their own tracks using road parts, obstacles and props. Majority of props work on the same principles as the rest of assets. That allows us to reduce the size of the game. Track components .

Art 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Back in the world of environmental concepts, another of our artists, Ila, took on a concept from our ever-growing list of items and props. Next up in the realm of items and props are the Kotakayan weapon concepts pictured below that were created by our super talented Concept Artist, James.

Dev 52
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Ask a Game Dev - Untitled Article

Ask a Game Dev

Writes shaders, writes scripts, works with code. Prop Artist : Creates the wire frames that form the shape of not living things. Given a description, then comes up with different visual concepts that could meet that description. The description is refined, and the process repeats. Technical Artist : [ The hybrid artist/programmer ].

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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] [link] [link] In the last issue of the Kristala dev blog, we showed off some of the props our 3D Environmental Modeler, Cass, had been working on that will be used to detail the various water villages that comprise The Dalamase. Here are some shots of Fede's WIP. Take a look.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Moving forward, Joe will continue to refine and improve the look of the fur, adding a dither effect to the hair shader to soften the edges of each card. Next, Pete exported the hair cards into Unreal in order to build a universal hair shader that could then ultimately be applied to every fur-havin' character in Kristala.

Dev 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

With the armor and character revisions completed, Nick moved on to a brand new task: a dungeon prop list! To get her feet wet, we had Iuliia kick things off by working on a couple prop furniture models that will be featured in the Nisargan houses and villages you've been reading about in the past few issues of the Kristala dev blog.

Dev 52