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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. Environment artist An environment artist creates a fantasy game world by adding buildings, landscapes, colorful backgrounds and props that match the game design. Who is a Game Artist?

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Ask a Game Dev - Untitled Article

Ask a Game Dev

Prop Artist : Creates the wire frames that form the shape of not living things. UI/UX Designer : Puts things where you expect them to be, so you don’t have to get annoyed trying to make it do what you want. Specializes in converting concepts into self-contained images. Places the objects and interesting things there for you to find.

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“True Ownership” - The Game Economy Trilemma

Deconstructor of Fun

Secondary Secondary Market The most popular solve is also the simplest: have your game’s secondary market separated from the main formal progression.This can be done a number of ways, from level gating to combined UX, level and quest gating to the inelegant but effective paywall gating of the P2P trading feature.

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The Forgotten City (2021) revisited

Radiator Blog

The individual assets seem nice, but together they sort of clash -- a random junk prop will have the 4k photogrammetry HDR treatment, overwhelming the nearby gameplay pickup that you're actually supposed to notice. Interesting approachability / accessibility UX here.

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