Remove tag low-light-combat
article thumbnail

The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

We really love the elegant look of Ila's new potion concepts—complete with traditional Ailuran tags that let players know exactly what each potion contains within its glass bottle. She then adjusted the lighting, added our signature dancing fireflies, and perfected the overall angle of the scene. But worry not, young warrior.

Dev 52
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

Very streamlined, much faster, low stakes, and often just setting up the inevitable ensuing gunfight. Very streamlined, much faster, low stakes, and often just setting up the inevitable ensuing gunfight. Matthew Gallant has better combat design insights than me. Not that you should ever talk to a game dev. Loadout is 3 guns.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Both adopted a minimalistic style for their characters with smooth curves and geometries and mostly chose light colors with low saturation, making the visuals look delicate and sweet. Low complexity for easy understanding Cookie Run: Kingdom has a varied collection of coins and resources on the whole.

Baking 52
article thumbnail

Rebalancing Cogmind

Grid Sage Games

the low-mass storage unit with huge inventory space. I keep experimenting with updates to those every year since they use a different hit location model than all other weapons, one that isn’t generally conducive to the most commonly desirable goal of combat (destroying targets), and Beta 11 is no different.

Balance 52