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Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

Adventure in a much darker forest this time with Ben Lega 's Nej. Woodland Empire by @obvlong describes itself as an ANTI-citybuilder – control the elements and help your forest grow with thriving fauna and flora. It's tagged as relaxing so after checking all these cool but content heavy demos, that might be a good one to chill.

Puzzle 52
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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

AFK Arena’s Forest Mania match3 , Shadow Invasion’s shoot ’em up modes, and Genshin Impact’s new Genius Invokation TCG mode are great examples. The game’s Forest Mania mode has you play casual match3 levels to progress in the mode’s linear map full of levels.

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

We really love the elegant look of Ila's new potion concepts—complete with traditional Ailuran tags that let players know exactly what each potion contains within its glass bottle. This will ultimately help the game's localization since we can now write text with tags instead of concatenating text and images.

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

To start off this sprint, Cass finished the five forest townhouses that will be used throughout our Nisargan clan levels. After finishing up the forest townhome models, Cass then started in on texturing each of the structures. We're pumped to get this into the game build once all five are completely finished.

Dev 52
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What Comes After Battle Royale and Why You Need to Know Vigor

Deconstructor of Fun

Encounters are 10–15 minute sessions set on several maps across Norwegian forests, desolate villages, and snowy ravines. The main problem with the Battle Pass is that — in my opinion — the cosmetics are not worth the hefty ~$20 price tag. Vigor, albeit having a really nice environmental art style, lacks character and weapon design.

Console 59
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Godot 4.0 gets global and per-instance shader uniforms

Mircosoft Game Dev

As an example, a forest full of trees, where you want each tree to have a slightly different color, editable by hand. Simply tag a uniform as global and that's it: shader_type canvas_item; global uniform vec4 my_color; void fragment() { COLOR = mycolor.rgb; }. Sometimes, you want to modify a parameter on each node using the material.

Shaders 52
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

If we simplify the plot, it is something like: Gingerbrave woke up in the forest, found some strong enemies, beat them, found some friends, made some friends, discovered some treasure, and went on more treasure hunts. Fan art under the #CookieRunKingdomFans tag.

Baking 52