Here comes Godot 3.2, with quality as priority
Mircosoft Game Dev
JANUARY 29, 2020
our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature. Yuri did not stop there, as he also implemented many additional features for the classical script shaders , such as support for constants, arrays and varyings. For Godot 3.2, To add to the 3.2
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