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The Long Haul Project: Why Making Games Takes a Long Time

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. It’s a long haul road for ice truckers that’s over 300 miles long and most of it is built on frozen lakes. Need help on your board game? Click here.

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6 Right and Wrong Reasons to Make a Board Game

Brand Game Development

Making board games is really difficult. A lot of people who decide to make board games can’t tell the difference between the right and wrong reasons to make a board game. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Games 130
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6 Underrated Skills That Make You a Better Game Developer

Brand Game Development

For the first time since the beginning of the year, I took real time off. I realized that in my push to create Highways & Byways , I’ve neglected six very powerful background skills that make game developers great. Game development is about more than just game development, folks. Write them down.

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Marvel Snap - The Definitive Deconstruction

Deconstructor of Fun

The funding was deemed just enough for the team to reach the end of its first project without having to "scramble" for more funds partway through. Fastforward to September of 2022 and the game, Marvel Snap, is finally out globally after a considerable amount of time in soft launch. What’s the best way to describe Marvel Snap?

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5 Reasons Why Mentoring Your Fellow Board Game Developers is So Important

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Self-publishing a board game for the first time is an incredibly disorienting and complicated experience. Need help on your board game? My first game was War Co. Click here.

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Board Games Aren’t Everything: 8 Reasons to Diversify Your Business

Brand Game Development

Board games aren’t everything. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. In Don’t Just Build a Board Game, Build a Business , I make the argument that you should consider creating something larger than a single game.

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