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“cocos2d is ambiguous” error in Visual Studio 2022

Cocos

Im not sure if this problem was resolved in future build of Cocos2d-x, but in vs2022 the CPP code is full of red lines everywhere and no matter what I do and what solutions I look at ( "cocos2d is ambiguous" error in Visual Studio ) the red lines still remain. Because of this I have to work on the mac.

Studios 40
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Attaching and activating MouseJoint2D on Ridged Bodies under the mouse

Cocos

I attached the MouseJoint2D to a ridged body I want to interact with and it works pretty well. My issue is, for my game, I need the mouse to find what is under it and then add the mousejoint2d to the ridged body. I have made code that uses raycasts to find what has been “hit” and apply tje mousejoint2d to it.

Code 40
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X11 display server progress report

Mircosoft Game Dev

Recently I was hired to work as a contractor on fixes and improvements for the Linux port of Godot 4. Most of the work was dedicated to fixing regressions due to the new Display Server used for window management, which allows support for multiple windows. The fixes for multi-windows are about: Delay with showing popups. Popups delay.

Data 52
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How to Manage Artists on a Board Game Project

Brand Game Development

Artists are some of the most important people you will work with when you’re creating a game. Brandon: Before you start working on a project, what do you need to do to define the legal relationship between clients and artists? Board game development is a very individual process. and Highways & Byways. Sean: Hey guys!

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How Archero Shot to the Top, and How You Can Do Better

Deconstructor of Fun

This deconstruct focusses on what we can learn from Archero’s highly successful marketing and product journey, while looking deeper into a hugely unrealised revenue opportunity that lies ahead - for both Archero and other developers alike. That’s what PewDiePie said in his influencer video ¯_(ツ)_/¯. IM” stands for Influencer Marketing.

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