Remove 2022 Remove Content Remove Fighting Remove Puzzle
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. I produced a lot of content and had some success, but it wasn’t all that sustainable. It’s used to both fight enemies and solve puzzles.

Dev 104
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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzle games in the US top-grossing 200 implementing these features. Only 15% of casual puzzle games in the US top grossing 200 have implemented it, despite it proving reasonably effective at boosting performance in several level-based puzzle games.

Puzzle 52
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The top 22 mobile games of 2022

Game Analytics

Casual strategy games have definitely made their mark in 2022. But for this game, they layered in choice – fight enemies to make your character stronger, and avoid ones that are too tough. Stranger Things: Puzzle Tales by Next Games. Stranger Things: Puzzle Tales wasn’t initially created for the Netflix Platform.

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The State of the Mobile Games Market in 2023

Deconstructor of Fun

The decline of the whole genre in the Western markets was caused by a decline in two of the most significant sub-genres: Brawlers and Fighting Games. A game that really fell during 2022 losing nearly half of its revenues in the process. Globally, time spent grew 25% from 2021 to 2022.

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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. In many respects, this change isn’t particularly surprising.

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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

Not only are collaboration events a great way to engage players, but they’re also a great way to boost your game’s monetization through the addition of new content, such as event-exclusive cosmetic items and collectibles. As an example, Granblue Fantasy is an RPG with heavy social ements, while Puzzle & Dragons is a Match3 puzzle game.

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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

As an example, a puzzle minigame might feature consumable boosters or rewarded ads to help players in the levels, while a more complex standalone minigame might introduce a completely new monetized meta layer. Very nifty way to, for example, map out LiveOps requirements and content of your next live event project.