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Riot winds down Wild Rift esports outside of Asia

Game Daily

This week, Riot Games announced that it has canceled esports leagues for Wild Rift outside of Asia. According to the official press release , viewership for the mobile version of MOBA juggernaut League of Legends never reached expectations except in Asia, where, moving forward, Riot will focus its attention.

Esports 52
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Gaming vs. Movie Industry Revenue: Striking Revenue Gap Revealed

Game Errors

Many believe that Gaming and Esports industry has taken a hard hit as the offices reopened after COVID-19, and the downfall of this industry has begun. Global Games Market Revenue in 2022. There are a bunch of other factors that contribute to the success of the Gaming Industry in comparison to the Movie Industry.

Esports 52
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2023: Year in Retrospect for the Gaming Industry

iXie gaming

Growth in Cross-platform Gaming Cross-platform games have become more popular than ever. This implies that players switch between mobile, PC, and console. Well, this implies that developers have had to work more on cross-platform games, ensuring they deliver seamless cross-platform experiences. Approximately 6.92

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. ✉️ Received this email from a friend?

Studios 52
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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobile games company. Hay Day has exceeded $2B.

Mobile 118
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Playtika goes from social casino to casual - and that’s not good

Deconstructor of Fun

of total revenue ( Earnings Release ) Slide from quarterly report In the prepared statements from the publisher, one can read that CEO Robert Antokol states that Playtika takes credit for the great performance they have seen in the casual market: “We saw excellent results from our casual games which grew 14% year-over year. Subscribe here!

Mobile 52
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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. If you look at the top 30 new downloaded games in 2022, what you’ll find out is that none of them was a hypercasual game. Missed a previous newsletter? year-over-year).