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Riot winds down Wild Rift esports outside of Asia

Game Daily

This week, Riot Games announced that it has canceled esports leagues for Wild Rift outside of Asia. According to the official press release , viewership for the mobile version of MOBA juggernaut League of Legends never reached expectations except in Asia, where, moving forward, Riot will focus its attention.

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Gaming vs. Movie Industry Revenue: Striking Revenue Gap Revealed

Game Errors

Many believe that Gaming and Esports industry has taken a hard hit as the offices reopened after COVID-19, and the downfall of this industry has begun. Global Games Market Revenue in 2022. The reason behind this is the portability of mobile devices and their affordability compared to other gaming devices available out there.

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The Game Developer’s Guide to AWS re:Invent 2022

AWS Games

AWS re:Invent was back in full force in 2022 with over 50,000 members of the global cloud community coming together in Las Vegas for the 11th edition of the conference. In this session , the company shared its esports journey from a stopgap solution to laying the foundation for the next generation of esports fandom with Project Stryker.

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2023: Year in Retrospect for the Gaming Industry

iXie gaming

This implies that players switch between mobile, PC, and console. More Robust Franchises Have Gone Mobile There’s a significant increase in the use of smartphones in 2023. Top gaming companies have expanded their reach across different platforms, including mobile, console, and PC. But what does this mean for developers?

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Why Multiplayer Games are Good? Here’re the Reasons

Game Errors

Take a look at the most popular video games of 2022: Among Us, Apex Legends, CS: GO, and Destiny 2. The now immensely successful eSports game cost up to $250 million to create and market. It doesn’t matter what device you choose: Mobile, console and PC all support advanced multiplayer games in 2022.

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? As the Supercell blog post stated a year ago, “ We are establishing this new team to pursue a specific goal: assemble and enable the best talent in North America to create what’s next across any platform, not just mobile. Subscribe here!

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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobile games company. Hay Day has exceeded $2B. Both amazing.”

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