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Top Unreal Game Development Companies in 2024

Logic Simplified

Looking for a Real Unreal Game Development Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased.

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Diverse Voices, New Stories Challenge – Submit original games that improve representation 

PreMortem.Games

Game developers worldwide have until February 21, 2024 to submit completed or beta versions of Android mobile games that have been released into the mobile market or have an upcoming expected release date in 2024.

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Omeda Studios swaps out ‘Predecessor’ backend in less than five months using Amazon GameLift and Pragma

AWS Games

Its core team has developed the game since 2018, even though the studio was officially formed in 2020. Made by fans, for fans, “Predecessor” was born out of the ashes of “Paragon,” a MOBA game developed by Epic Games from 2016-2018. AWS is a games industry gold standard, so going with GameLift was an easy decision.

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How Singularity 6’s ‘Palia’ Conquered Cross-Regional Gaming with Amazon EKS and Karpenter

AWS Games

Introduction Developing an online multiplayer game capable of supporting thousands of concurrent players is an incredibly complex endeavor. Throughout the development process, unforeseen obstacles and hurdles arose, testing the team’s resilience and problem-solving abilities.

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App Store’s NFT Guidelines: Imminent peril or entry ticket for blockchain games?

Deconstructor of Fun

Nevertheless, now that the hype faded out and people are more focused on actually making games, the trade-off between decentralization and mass market reach should sway developers to forget about buzzwords. It will help big platforms like the App Store to meet on a common ground.

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Google x Deconstructor of Fun Istanbul Event: Highlights and Videos

Deconstructor of Fun

Understanding players and marketability have also become more important, leading to larger companies increasingly building content fortresses – in which they acquire a user and move them between games in their portfolio. Game-makers will partner on more IP collaborations, push into alternative payment systems, and make more sequels(!)

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