article thumbnail

QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

A mage, a hacker, and a barbarian walk into a bar… What sounds like the start of a joke is the ultimate vision for cyberpunk, blockchain collectible card game “Metropolis Origins”, created by game industry veterans at QXR Studios. The game is free to play, though players can purchase faction-specific card packs on the WAX Blockchain.

Studios 52
article thumbnail

Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” Today, with an impressive team of 32 people, they’re working on Eco , a virtual society game built inside a self-contained ecosystem. . But the landscape of learning and motivation is changing.

Indy 105
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Using Unreal Engine for AR and VR Development

Logic Simplified

The Preferred Choice for AAA games Unreal Engine is well-documented and has great tools for the game development discipline that reduce the manual and resource-intensive tasks in game development. This is a step-by-step approach with templates and mechanics for anyone who wants to create a functional game.

Engine 56
article thumbnail

The three most important qualities in an RPG

Keith Burgun

Games that are this massive must be made in an “assembly line” sort of way; they’re just too expensive to put actual surprises into. AAA games are first and foremost products and their “smooth functionality” is prized above all else.

Fantasy 52
article thumbnail

What To Learn From The Video Game Recession. And Do It Quickly.

The Bottom Feeder

Meanwhile, for a degree in Computer Game design, Digipen tuition is almost $60000/year now. Annual tuition to learn to make games at Digipen. Tempers are really heated about AI right now, so I don't want to say much about it. They should be begging you for another chapter/song/game level. Almost $60K!

Indy 95
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge.

article thumbnail

Design review of Redfall by Arkane Studios Austin

Radiator Blog

In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general game design and player experience. Similarly, you can see where the core game design wanted to hit. that a bigger US AAA or a non-US indie would've failed to capture.

Studios 98