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The five pillars of emergent gameplay

GamesIndustry.biz

While tools have improved dramatically, allowing smaller teams to produce more graphically and mechanically complex games than ever before, producing equivalent experiences to AAA mega-studios is still prohibitively expensive. Thrilling as a solo ten-hour-long campaign can be, linear content is expensive to produce.

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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

“We as a team learned from The Ancients to pace our enthusiasm and scale the game to the size of the studio. There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development.

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A Guide to Designing Multiplayer Games

Logic Simplified

The Demand for Multiplayer Games There is a great demand for multiplayer games and it is the tech experts, creative thinkers, and game designers who have made them what they are today. Let’s elaborate on how multiplayer game design isn’t as simple as just throwing together some mechanics and calling it a day.

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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer. We try to make games that we’d like to play ourselves, but we don’t necessarily stick to one game genre”, says Thomas Ryder.

Indy 115
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Introducing AWS GameTime – a new AWS Twitch show

AWS Games

Come “behind-the-scenes” with AWS GameTime Each episode is hosted live and our Twitch viewers get the chance to directly chat with the creators and game industry veterans of their favorite games. The casual interview setting is the perfect way to ask lots of questions about their game design and game development process.

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Looking at job postings it seems like there is a lot of discrepancy in positions, especially in design. One company’s level designer is another’s mission designer is another’s game designer etc. Is it just a difference in naming convention or are there significant differences in what each role entails between studios? If so, how does it work when you want to change jobs and there might not be an exact position that fits your experience? (talking about big AAA teams with high specialization lvls)

Ask a Game Dev

The game industry really lacks a strongly defined central lexicon for terminology. I’ve held many different titles over the course of my career - scripter, technical designer, system designer, combat designer, game designer, gameplay engineer/programmer, client engineer/programmer, and software engineer/programmer.

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” Today, with an impressive team of 32 people, they’re working on Eco , a virtual society game built inside a self-contained ecosystem. .” But publishers are not the only avenue.

Indy 105