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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

But the morale and quality of life it can bring can be quite motivating, balancing & inspiring – if not all the above.” Overall, I call this process ‘Idea-smithing’ and with it I have crafted features, spells, stories and entire game concepts. Balance your mental health. It isn’t a necessity. Manage marketing.

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Supercell announced over a year ago that they will be opening a studio in North America. Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. In Today’s Email ? Subscribe here!

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” With it comes the challenging balance between financial backing and creative control. He praised Steam’s dedication to not only the large AAA studios but also to the indie developers.

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The top 22 mobile games of 2022

Game Analytics

That’s the core concept from Voodoo. Army Commander by Lion Studios. But Army Commander by Lion Studios seemed to nail this on the head. Masters of simulation, this studio is renowned for making popular sim games for mobile. We love the concept. Which is a difficult balance to strike. Net Fishing!

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Making Lucid with Eric Manahan

Game Dev Unchained

“I am essentially, I’m the Matte Black Studio. “I loved the concepts, the design. Eric’s foray into gaming began late one night in an architecture studio. ” “I’ve always been drawn to that dichotomy in Studio Ghibli’s movies – beautiful nature juxtaposed with war.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi.

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