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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As avid fans of Studio Ghibli’s animated movie Porco Rosso, Rob Hartley and Diccon Yamanaka were inspired to create a game about seaplanes flying around in a beautiful Mediterranean setting. It was a very tranquil concept at first, though we found our prototype didn’t offer enough things for the player to do.”

Studios 104
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In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. We absolutely love coming up with new ideas and experimenting with crazy concepts.” Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios. And it was!”,

Concepts 104
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Ways To Balance The Simplicity And Complexity In A Game

Big Games

Therefore, the balance between simplicity and complexity is what is expected by the users, any game that satisfies this aspect is bound to succeed. Is It Easy To Balance Simplicity And Complexity? Ways Of Balancing The Game There are different ways in which you can balance a game.

Balance 52
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Morale system in Classified: France ’44 by Absolutely Games adds humanity to tactics

PreMortem.Games

“We wanted a past that was a little more colourful than that and balanced the visuals accordingly”, explains Brimmicombe-Wood. There’s always overlap between the different disciplines in our studio. The concept and emphasis has shifted over time as we learned more about what people expected from a game on this subject.

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Unraveling the Challenges of Building Successful Game Development Studios with Dino Patti & Tadej Gregorcic

Game Dev Unchained

As the conversation progressed, the trio delved into the challenges of finding a balance between creativity and management, a common struggle for game developers and company founders alike. Their experiences highlight the critical balance between leveraging personal skills and outsourcing areas outside one’s expertise.

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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. It started as an outsource studio that focused primarily on illustration. ” “In 2015 we did a game jam at Mojiken Studio.

Art 104