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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Sandbox style simulations. Is solving these problems enough for Godot to become a top AA / AAA game engine? Additionally, Godot 4.0

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Is there an alternative to gaming’s dystopian gloom?

Game Daily

A single season of dystopian-futurism TV show Black Mirror has way more interesting ideas about the future than current AAA gaming’s apocalyptica. “When you make games, you almost inevitably do world building. ” He offered an example of a game about building in the near future. That’s a fascinating thing.

Media 52
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Wizard With A Gun Crashing: How I Fixed It

Game Errors

Indie games like Wizard with a Gun often face more crash issues compared to AAA titles. Some Key Facts about Wizard with a Gun The game features co-op multiplayer, letting you and your friends team up to explore and build. It offers a mix of sandbox and roguelike gameplay elements, creating an endless experience.

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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

Most (if not all) technologies that utilize ECS do it at the core engine level, by serving as the base architecture and building everything else (physics, rendering, audio, etc.) Sandboxes (lots of tiny things need processing every frame). Other AAA games with lots of content going on.