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What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. As a result, mobile gaming is pushed aside in favor of AAA titles, which have their own position in the market. Now, when you think about high-end games, you think about AAA. Can Mobile Games Be AAA?

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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Although it’s difficult to find a trustworthy game art outsourcing studio with a solid industry background and portfolio, I’ll show you 10 reliable art outsourcing companies in this blog. . Below are 10 reliable outsourcing studios that you’ll find extremely helpful: 1. Bosi Art Studio.

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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

The first product of this independence was 2019s Death Stranding , which departed heavily from the conventions of the Metal Gear Solid series and explored innovative new gameplay concepts in a new setting. Rumors abound of just what his studio is working on now, and he’s even expressed an interest to try his hand at film at long last.

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Making Lucid with Eric Manahan

Game Dev Unchained

“I am essentially, I’m the Matte Black Studio. “I loved the concepts, the design. Eric’s foray into gaming began late one night in an architecture studio. Drawing inspiration from the cinematic worlds of both the East and West, the upcoming game, “Lucid”, has captured the attention of many.

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AWS for Games at Unreal Fest 2023

AWS Games

Learn more and schedule time to meet with an AWS industry expert Join our speaking session – discover the potential of cloud technology in film production as we explore the concept of a Virtual Art Department. QXR Studios co-founder Graeme Devine noted, “It used to take 100+ person teams five years and $25M to deliver at this level.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi.

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