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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. What is Unity?

Engine 52
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A Guide to Designing Multiplayer Games

Logic Simplified

The Demand for Multiplayer Games There is a great demand for multiplayer games and it is the tech experts, creative thinkers, and game designers who have made them what they are today. This kind of a powerful draw lets the users make friends and build relationships by communicating about their shared experiences in the game.

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Wizard With A Gun Crashing: How I Fixed It

Game Errors

A game that combines the thrill of spellcasting with the action of gunplay sounded great to me. Interesting fact : Did You Know Crashing is Most Common in Indie Games? Indie games like Wizard with a Gun often face more crash issues compared to AAA titles. When Wizard with a Gun was announced, I was beyond excited.

Co-op 52
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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

They say imitation is a form of flattery, and there’s no shortage of mobile games that share a striking similarity with other popular titles in the PC, console and mobile markets. And that’s exactly the case with the chart toppers Stumble Guys and Eggy Party, two mobile clones of the 60-player knock-out party game, Fall Guys.

Mobile 52
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op open world shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. In this sense, playing a 75% finished game is more useful than playing a 100% finished game.

Studios 98
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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

Green , who is currently Co-Founder and COO of Knock Knock. Prior to Knock Knock, Andrew was Head of Business Operations at TinyCo where he built, launched, and operated games like Family Guy: The Quest for Stuff, MARVEL Avengers Academy, and Harry Potter: Hogwarts Mystery. A game concept can come from anywhere.

Fantasy 52
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App Store’s NFT Guidelines: Imminent peril or entry ticket for blockchain games?

Deconstructor of Fun

This week, we get into one of the hottest topics, whether the App Store’s NFT guidelines will hurt or help blockchain games. TWIG #209 What is going on with games in China??? ? Tokenomics #20 - Why MystenLabs Raised $300m to Build a Better Layer1 for Web3 Gaming Lastly ? Listen to one of our podcasts from this week, we’ve got ?

Mobile 52