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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.

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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

They say imitation is a form of flattery, and there’s no shortage of mobile games that share a striking similarity with other popular titles in the PC, console and mobile markets. Players race, jump and dash through three rounds of obstacle courses (maps). iOS downloads for Stumble Guys.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Unity has created a large community and made video game development more accessible to game developers with various expertise levels. Unreal makes it possible to bring literally any vision to life in the form of an advanced video game.

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Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

You can check out one of our past newsletter articles (read: A race to the bottom on creator royalties? There is a huge value misalignment within the blockchain games industry. Seasoned executives, developers, designers, and many more made the move to blockchain games. discussing it in more detail.

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Console Gaming’s Triple Threat

Deconstructor of Fun

For the past decade, we’ve looked at mobile gaming as the driver of gaming growth, both in terms of new players and revenue generated. Yet this year it’s the console segment that is the biggest revenue growth driver, with an impressive +7.4% Console publishers rely on blockbuster franchises. year-on-year increase.

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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

AAA game franchises are in the middle of a renaissance on mobile. Several of the industry’s top IPs have received high-fidelity ports that have been successful in bringing core franchise players to the mobile format. This is a staggering number and one that all mobile designers should take note of.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

In order to achieve that goal, the game had to overcome two major challenges: it had to be free-to-play and it had to appeal to the Chinese audience. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi. This is a lesson CoDO quickly learned from Chinese Live Ops practices.

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