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Former Criterion leaders set-up new AAA games studio Fuse Games

GamesIndustry.biz

The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAA studio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant.

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Blockbuster Games Failed to Grow the Market - What Next?

Deconstructor of Fun

source: Newzoo reports Despite the unprecedented slate of blockbuster titles, console games grew at a slower pace than inflation. Diablos, EAFC, Madden, Hogwarts Legacy, Baldurs Gate 3, Zelda Tears of the Kingdom… 2023 seemed like the year for consoles with all those blockbusters launching back-to-back. Yet this did not materialize.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Some say Unreal is better just because it’s a common choice for AAA studios. Unreal, on the other hand, is considered to be the main player in the AAA industry. But is there an ultimate winner? What is Unreal?

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Console Gaming’s Triple Threat

Deconstructor of Fun

Yet this year it’s the console segment that is the biggest revenue growth driver, with an impressive +7.4% Moving into work-from-home setups, especially for the console’s many massive AAA titles, further hamstrung the majority of the studios. Console publishers rely on blockbuster franchises.

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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

AAA game franchises are in the middle of a renaissance on mobile. The Call of Duty series began with the original Call of Duty on PC and console in 2003 and has released one title every year since. The power of PC/console brands can not be underestimated on mobile. Make sure you don’t miss on all of the ?content

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi. This is a lesson CoDO quickly learned from Chinese Live Ops practices.

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A race to the bottom on creator royalties?

Deconstructor of Fun

We look into the interesting world of creator royalties and whether games, especially those in the blockchain space, will join the race to the bottom. So, I think it’s safe to assume that games will not join this race to the bottom and will try to stay afloat through free mints and the creator royalties accrued from the secondary market.

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