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Former Criterion leaders set-up new AAA games studio Fuse Games

GamesIndustry.biz

The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAA studio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant.

AAA 98
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

It’s the debut game of Turkish studio Gorilla Softworks. “We We consulted two anthropologists while building our technology and culture trees to reflect the prehistoric cultural and technological progress of the human race”, he says.

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BG3: 10 Surprising Facts That Will Blow Your Mind

Game Errors

Since the game was released, gamers worldwide have been racing to learn as many BG3 facts as possible. Baldur’s Gate 3 company, Larian Studios, presented the possibilities of storytelling in role-playing games, and it will never be the same! Larian Studios is unfathomabley based. This served two primary purposes.

Studios 52
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Blockbuster Games Failed to Grow the Market - What Next?

Deconstructor of Fun

The subscription model, and Game Pass in particular, lowers consumer price expectations and drives the devaluation of gaming content in a cannibalistic race to the bottom. Transitioning to remote negatively impacted the productivity of most game studios causing delays. The downside of GaaS is that there are enormous risks.

Console 59
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Some say Unreal is better just because it’s a common choice for AAA studios. Unreal, on the other hand, is considered to be the main player in the AAA industry. But is there an ultimate winner? What is Unreal?

Engine 52
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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

AAA game franchises are in the middle of a renaissance on mobile. At that time, Shenzhen-based Jade Studios created a massively multiplayer PC racing title for the Chinese market called QQ Speed. The following year, Jade Studio merged with 2 other studios in Chengdu and Shanghai to form TiMi Studios.

Mobile 52
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi. This is a lesson CoDO quickly learned from Chinese Live Ops practices.

Content 52