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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. For more, please visit MatthewFarber.com.

Writing 52
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. For more, please visit MatthewFarber.com.

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Making Lucid with Eric Manahan

Game Dev Unchained

As many creatives would empathize, Eric found the professional world of architecture quite different from his educational experience. Such exclusive content often ranges from in-game items like skins and talismans to digital rewards like wallpapers and physical media. The transition, however, was not without challenges.

Indy 64
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Created by Epic Games in 1988, Unreal has won worldwide recognition for high-end graphics and photorealistic quality and has taken the mantle as the AAA game engine. Unreal, on the other hand, is considered to be the main player in the AAA industry.

Engine 52
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Months Late Game Review. Zelda: Tears of the Kingdom. The Good Things.

The Bottom Feeder

Which makes sense, because the AAA game scene right now is soooo tedious. If your classes haven't yet brought up this system and had a vigorous debate about its good and bad points, that is educational malpractice. Yes, there is a lot of repeating content, and not all of it is interesting. Elden Ring. Baldur's Gate 3.