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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Unity has created a large community and made video game development more accessible to game developers with various expertise levels. Unreal makes it possible to bring literally any vision to life in the form of an advanced video game.

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Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

You can check out one of our past newsletter articles (read: A race to the bottom on creator royalties? There is a huge value misalignment within the blockchain games industry. Seasoned executives, developers, designers, and many more made the move to blockchain games. So, it’s very likely that other games will follow suit.

Games 52
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

In order to achieve that goal, the game had to overcome two major challenges: it had to be free-to-play and it had to appeal to the Chinese audience. Given the lack of copyright enforcement, all western games were pirated, making premium games a losing proposition.

Content 52
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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. AAA game franchises are in the middle of a renaissance on mobile. At that time, Shenzhen-based Jade Studios created a massively multiplayer PC racing title for the Chinese market called QQ Speed.

Mobile 52
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Console Gaming’s Triple Threat

Deconstructor of Fun

We can say with more confidence than ever that gaming is at the heart of media and entertainment. For the past decade, we’ve looked at mobile gaming as the driver of gaming growth, both in terms of new players and revenue generated. The struggle is reflected in the new game content coming to the subscription services.

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A race to the bottom on creator royalties?

Deconstructor of Fun

We look into the interesting world of creator royalties and whether games, especially those in the blockchain space, will join the race to the bottom. Blockchain games can hardly have priced mints in the current market conditions, so it is even more infeasible for any of them to go with this “no creator royalty” trend.

Racing 52