Remove AAA Remove Content Remove Open World Remove UX
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Dense narrow spaces = too much content packed together and repetitive encounters. So these are leftover placeholders that lead to cut content. Expendable companions. Money sink.

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The Forgotten City (2021) revisited

Radiator Blog

Interesting approachability / accessibility UX here. you'll be doing a lot of this: standing on a ledge and taking pot shots at zombies ON THE LEVEL: Room-to-room, wall-to-wall, the world is OK. Felt like they had to cut down 50% of their planned content, which is never easy. A lot of the city feels empty and unused.

NPC 52
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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

The most significant growth in revenue was seen in the following sub-genres: Open World Adventure is a newborn sub-genre that grew by 622% this year. A true masterpiece of an ad rivaling launch trailers from AAA games. These games often feature open maps with drivable vehicles and little to no power progression.