Remove AAA Remove Cutscenes Remove Game Design Remove Mechanics
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The three most important qualities in an RPG

Keith Burgun

As this video talks about, as players play more and more games, it becomes more difficult for them to find this sense of wonder in new games – even more so when they become game developers themselves. AAA games are first and foremost products and their “smooth functionality” is prized above all else.

Fantasy 52
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Secrets in Videogames

Keith Burgun

Secrets are hidden, but findable parts of a game that help give games a sense that there is “more than meets the eye” and that this is a world , not just a content delivery mechanism. The same is true for secrets in games. They are findable.

Fantasy 52
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. Limited regen (e.g.