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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It's probably not worth the hassle for a solo indie. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. It's not uncommon to walk between towns and fight like 6 different packs of wolves. Sit and listen. Expendable companions.

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The top 22 mobile games of 2022

Game Analytics

We don’t see this often enough in casual simulation games, but there is a lovely open-world feel to this game. But for this game, they layered in choice – fight enemies to make your character stronger, and avoid ones that are too tough. Originally launched back in 2019, Dicey Dungeons was an immediate hit indie game.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op open world shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. You're fighting not only the privatization of public health but also reckless climate engineering! But not really.

Studios 98
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The Forgotten City (2021) revisited

Radiator Blog

The final boss fight is a conversation, and the ultimate weapon is. Planescape Torment's final boss fight conversation works because the god stuff is a metaphor for the protagonist's personal arc -- the final boss isn't god! Still, overall this was a very impressive achievement for just 3 indie developers. philosophy and logic!!

NPC 52