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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

” Not pixels but voxels The visual style of Three Minutes to Eight is unmistakable, characterized by its pixelated appearance. Many define the game as ‘pixel art’, but in reality this is not exactly the case. The challenge was to create characters in pure classic 2D pixel-art.

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Introducing Kiyo

Indie DB

Handcrafted from scratch by an AAA developer gone rogue and a visionary artist, it will offer a modern take on pixel art. Kiyo is a new single player 2D platform adventure. Have a sneak peek at some of the gameplay and technical features that we are.

AAA 66
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From Pixels to Perfection: VFX’s Evolution in Gaming

Starloop Studios

The gaming industry as it is in the modern era is unrecognizable compared to its formative years in the 70s, 80, and 1990s. Even the most modestly budgeted modern games dwarf early titles in terms of scope, depth, and vision. This, of course, is largely to do with the hardware limitations of the industry’s [.]

Pixel 52
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Making Lucid with Eric Manahan

Game Dev Unchained

This time, the narrative revolves around Eric Manahan , the former architect who found solace in pixelated characters and captivating storylines. The pixelated game wasn’t just beautiful, but it was also a product of a single developer. Pen and paper, sketching ideas out, then translated them into pixel art.”

Indy 64
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Try NVIDIA Game Development SDKs in the Interactive RTX Technology Showcase

Nvidia

To help during the game development process, NVIDIA has packaged and released a suite of SDKs through our branch of Unreal Engine for all developers, from independent to AAA, to harness the power of RTX. NVIDIA Real-Time Denoiser is a spatio-temporal API agnostic denoising library that’s designed to work with low ray per pixel signals.

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QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

Having collaborated on previous projects across a wide range of industries – from comics, AAA games, television, music videos, visual effects, literature, theater, virtual and augmented reality, hardware, software, and R&D – the group contemplated how to create a meaningful, community-driven game on their own terms.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

Many friends associate post-effects with AAA 3D games, but in reality, their application is also extensive in 2D game development. Properly utilizing post-effects can significantly enhance the visual quality of a 2D game by several levels.

Render 52