Remove AAA Remove Platformer Remove Racing Remove Studios
article thumbnail

A race to the bottom on creator royalties?

Deconstructor of Fun

We look into the interesting world of creator royalties and whether games, especially those in the blockchain space, will join the race to the bottom. This royalty was as high as 20% depending on the platform and the conditions of the market. Missed a previous newsletter? You can find them all here. ?

Racing 52
article thumbnail

Console Gaming’s Triple Threat

Deconstructor of Fun

Moving into work-from-home setups, especially for the console’s many massive AAA titles, further hamstrung the majority of the studios. However, there were a handful of prominent studios that thrived with remote work emerging as exceptions to the general trend. Games are notoriously hard and expensive to make.

Console 64
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Some say Unreal is better just because it’s a common choice for AAA studios. Now cross-platform game development with Unity is possible. Or do the two platforms remain equal? But is there an ultimate winner?

Engine 52
article thumbnail

Blockbuster Games Failed to Grow the Market - What Next?

Deconstructor of Fun

The console business is not growing in terms of audience and time spent on platforms. The subscription model, and Game Pass in particular, lowers consumer price expectations and drives the devaluation of gaming content in a cannibalistic race to the bottom. In fact, according to Newzoo, hours played on the console went down last year.

Console 59
article thumbnail

Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi.

Content 52
article thumbnail

How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

AAA game franchises are in the middle of a renaissance on mobile. At that time, Shenzhen-based Jade Studios created a massively multiplayer PC racing title for the Chinese market called QQ Speed. The following year, Jade Studio merged with 2 other studios in Chengdu and Shanghai to form TiMi Studios.

Mobile 52