article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). This is handled nowadays by a type of technology called “streaming”. Sandbox style simulations. Few other technologies work as well in this area.

AAA 145
article thumbnail

Is there an alternative to gaming’s dystopian gloom?

Game Daily

A single season of dystopian-futurism TV show Black Mirror has way more interesting ideas about the future than current AAA gaming’s apocalyptica. You have to understand accelerating technologies as well as cultural changes, and environmental changes. You stress test the world with a lot of human stories.”

Media 52
article thumbnail

Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

Most (if not all) technologies that utilize ECS do it at the core engine level, by serving as the base architecture and building everything else (physics, rendering, audio, etc.) Sandboxes (lots of tiny things need processing every frame). Other AAA games with lots of content going on.