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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

Unity is used for use cases beyond games, and these new use cases may not run on traditional game platforms, so being able to build for a wide variety of platforms is critical. Benefits of Unity Build on AWS An application build pipeline needs to run uninterrupted, and flexibly increase or decrease capacity for different development phases.

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Navigation Server for Godot 4.0

Mircosoft Game Dev

If you're unfamiliar with the concept of "servers" used in the Godot architecture, you can refer to this past devblog and the documentation. Some new concepts appeared in the Godot world - let's talk about these to get a good overview. Navigation Agent. The agent is also responsible for avoiding collisions.

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Operationalize generative AI applications on AWS: Part I – Overview of LLMOps solution

AWS Games

FMs are large machine learning models that are pre-trained on vast amounts of data, which can perform many tasks such as text, code, and generate images. We will dive into use cases, services, and code needed to implement LLMOps on AWS. This is part 1 of a 3-part blog series where we will cover LLMOps in detail for the games industry.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Can we build a sex dungeon that would do Jane Jacobs proud? In my simulation code, men can have one of five sexual moods: Top, Bottom, VersBottom (Versatile), TrueVers, and Voyeur. For instance, Zugzwang's hanky code also gives a vital hint for predicting AI behavior. Lindell focuses on two aspects: wandering and visibility.

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