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Navigation Server for Godot 4.0

Mircosoft Game Dev

Collision avoidance support. Navigation Agent. The agent is also responsible for avoiding collisions. The NavigationObstacle is really simple, and it's used for collision avoidance. Collision avoidance dynamic map updates. The possibility to stream in and out of the navigation regions. Navigation Obstacle.

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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). This will be fixed in the next build. stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). Bug reports.

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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). Mono build (C# support + all the above).

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). Here are some of the main changes since 3.4.2-stable:

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