article thumbnail

Collider/Trigger event problem in Windows/Android Build

Cocos

The gameplay functions as expected in Web Builds and the Editor, but it encounters an above mentioned issues in the Windows and Android Builds. The screenshot of your console indicates the use of Bullet physics, which is not ideally suited for the CapsuleCharController (as per the documentation).

Build 52
article thumbnail

Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. The model can be solved by numerical methods such as Euler’s method, implicit Euler’s method, and Leapfrog, and can be combined with effects such as collision detection, gravity, and friction to simulate complex physical scenarios more accurately.

Build 98
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Physics X bug with trigger event?

Cocos

randdev: I am using the Physics X as physics backend to build for native android and IOS, and i found out that if both rigidbodies with trigger collider attached, they wont generate trigger events like this document provide here. (it

Bug 40
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 110
article thumbnail

#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

Ultimately, we decided to create our custom physics engine, using NWH Wheel Collider as a base for collisions and writing every part of car physics from scratch. We focused on building genuine connections with our audience, using platforms like Discord and Twitter to share updates and gather feedback.

Pixel 154
article thumbnail

Module 3: Attack of the Snake (Lesson 10)

Game Designing

It’s a slow build, just like the original snake. And the way to do that is by altering the collision mask on our block. Now, we haven’t talked about collision masks yet, so let’s do a quick overview of them and we’re going to dive way deeper into them in the next module where we make our space game.

article thumbnail

Best Practices for Sharing Code Between Cocos Creator 3 Projects

Cocos

Cons: Potential issues with UUID collisions; code is not precompiled, which may impact performance or lead to other integration complexities. Some build systems might require additional configuration to correctly bundle or exclude NPM dependencies, potentially complicating deployment.

Code 40