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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

Unity is used for use cases beyond games, and these new use cases may not run on traditional game platforms, so being able to build for a wide variety of platforms is critical. Benefits of Unity Build on AWS An application build pipeline needs to run uninterrupted, and flexibly increase or decrease capacity for different development phases.

Build 60
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Creating a Build Environment on AWS with Incredibuild

AWS Games

These tasks can negatively impact the continuous development experience, and productivity, by occupying the local machine resources and studio build farms. We can alleviate these production bottlenecks, and scale on demand, by creating a distributed build environment in the cloud. Install the Agent of Incredibuild here.

Agent 64
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Navigation Server for Godot 4.0

Mircosoft Game Dev

Navigation Agent. The agent is also responsible for avoiding collisions. feature and at the time of this writing is part of the unstable master branch; so as first thing I'm going to build Godot from source , see you in a moment! [. but what does the agent do if I move the region around? Navigation Obstacle. origin) [.].

Agent 52
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). This will be fixed in the next build. stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). Bug reports.

Render 52
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How to give great interview feedback

OPM Jobs

Encourage candidates to build on these strengths and provide resources or suggestions for improving in areas where they fell short. It also helps your recruitment agent understand who it is you are looking for. In future when completing these tasks be careful to keep a closer eye on those finer details.

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Implementing robust AI for SecondHand: An Introduction

Rindoku

Things have been busy at Rikodu, but I finally decided to bite the bullet and post some technical write-ups about the systems we’re building for SecondHand. World-building through unique behaviors. We started out with having a very simple state machine for the enemy agents. SecondHand’s Ai philosophy.

AI 40
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Authentication for Mobile Games

AWS Games

You may want to build a custom sign-up or sign-in page, or use a pre-built page provided by the system. If you have compliance requirements to adhere to, such as data protection or age verification, make sure the authentication system is compliant, or allows you to build a solution that is compliant with the correct implementation.