article thumbnail

An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

Traditionally, digital humans have been widely used in media and entertainment, from video game. Traditionally, digital humans have been widely used in media and entertainment, from video game characters to CGI characters in movies. There are also new cases emerging in entertainment through storytelling with digital avatars.

article thumbnail

Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

The next step is to build free and open-source games that both go beyond entertainment and benefit the community. Talk: Using Godot for economic simulation and agent-based modelling | Jeremiah Lasquety-Reyes. Demo: Character rigging using Skeleton2D | Matejs Balodis. Talk: GPU procedural map generation in Godot | Paweł Mogila.

Demo 52