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The Future of Art & AI in Game Production

iXie gaming

Advancements in artificial intelligence (AI) have revolutionized the gaming industry, enhancing programming and player experiences. As AI continues to advance, the future of art and AI in game development holds tremendous promise. However, AI is redefining the boundaries of game artistry.

AI 52
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Sandbox vs themepark

Raph Koster

Earlier in MUD design, these zones even “repopped” all at once. It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. The scripting on WoC made for better combat too, because you weren’t stuck with just the built-in combat AI for your enemies.

Sandbox 64
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. It would feel terrible.

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The three most important qualities in an RPG

Keith Burgun

Also, worth listening to my conversation with Pete Seicienski on his “Adventure Gamesconcept, which is very much related to this Sense of Wonder thing ). This newness and ambition was a big part of why, as a player playing the game back then, it was so good at inspiring a sense of wonder.

Fantasy 52
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

The simple sheep AI now has two behaviors: they run away from you if you approach them, but they'll follow you indefinitely if you give them a carrot. I decided it was OK if this shepherding gameplay was so simple, because the focus of this game was more about the sum of all these parts rather than just one thing.

Pixel 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Zugzwang attempts to encode these New Sex Urbanism / Sex As Public Health ideologies into a first person broughlike design. Under your watch, these AI men wander the randomly generated sex maze and pair-up for sex based on proximity, line of sight, and sexual compatibility. You play as a sex angel. L of semen for each one.

Code 52