Remove AI Remove Concepts Remove Playtesting Remove Prototyping
article thumbnail

GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). The idea of a helping instance was indeed present in a very early stage of the concept. Watch the new trailer for GenoTerra right here: 96. The Mechanik II.

article thumbnail

Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

It shows the everyday work of medium-scale commercial game dev in unprecedented detail: the creative high of successful collaboration as well as the ugly prototypes, grueling bug fixes, and painful miscommunication. Honestly the concept doesn't make much sense to me, but anyway they pause everything to prepare for Amnesia Fortnight.

Art 59
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

I usually start with a location or concept from which I build a ‘mind map’. This finally leads me to prototyping and validation. I definitely recommend getting feedback from external playtesters at each step “On each one of those steps I end up having one or more concrete ‘products’. What’s your creative process? “My

Dev 156
article thumbnail

Rebalancing Cogmind

Grid Sage Games

Before doing a full item-by-item review, I started with two special categories of unique build-defining items: aliens artifacts and Exiles prototypes. Exiles Prototypes. ASCII art for Exiles prototypes. As an example, by far the most sought after prototype was Lightpack 2.0, Categorical Approach. Fine tuning.

Balance 52
article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. Under your watch, these AI men wander the randomly generated sex maze and pair-up for sex based on proximity, line of sight, and sexual compatibility.

Code 52