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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention.

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The Future of Art & AI in Game Production

iXie gaming

Advancements in artificial intelligence (AI) have revolutionized the gaming industry, enhancing programming and player experiences. As AI continues to advance, the future of art and AI in game development holds tremendous promise. However, AI is redefining the boundaries of game artistry.

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. Featuring the latest releases from studios large and small—and from developers old and new—Play NYC celebrates every facet of gaming in a way that only the Big Apple can.

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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

In addition to our regular jobs and personal lives, we've really been amping up development for Kristala over the past couple weeks (hey, just look at this dev blog issue for proof). After tweaking and testing both enemies' AI behavior, we're now confident these baddies will properly engage and attack during gameplay.

Dev 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Bringing the new model for our Leech enemy into UE4 and transferring the stand-in Leech's AI to the new version.

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

As our 3D Generalist, Shelly has her hands in a bunch of different aspects and areas of development, lending both her texturing and modeling skills to help fill in various holes and gaps within our 3D elements. The first clip shows a lack of forward momentum when the dodge mechanic is engaged. Don't say we didn't warn you.

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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. This fighting game health mechanic is too fussy and unreliable for a busy shooter. Very streamlined, much faster, low stakes, and often just setting up the inevitable ensuing gunfight. Limited regen (e.g.