Remove AI Remove Mechanics Remove Prototyping Remove Terrain
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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. Master in Integrative Design.

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Rebalancing Cogmind

Grid Sage Games

Mechanics that are never quite worth taking advantage of, items that haven’t lived up to their potential, or were later superseded by other options but remained unchanged, or even long-term experiments that were included at some point but never updated/expanded/removed. Categorical Approach.

Balance 52
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We Dwell in Possibility as queer gardening simulation

Radiator Blog

Naked simulated AI people ("peeps") arrive and flow across the terrain. So I shifted direction to something more like Claude Shannon's Theseus (1950), a mechanical mouse that "learned" how to navigate a maze by flipping magnetic switches beneath the floor. It's a zoomed out perspective, it's not immersive, it's a simulation.

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That Lonesome Valley as cowboy coin crusher

Radiator Blog

Back in 2019 I made an unfinished prototype for a Gay Western game jam to contemplate the anniversary of influential gay cowboy film Brokeback Mountain (2005). Like many game prototypes, my initial sheepherding test began as something much grander and more complicated. It's mostly "safe for work" even if the actual game is not.

Pixel 52