article thumbnail

Interview: Jordan Weisman on Adventure Forge

Game Daily

GameDaily: How far are you using AI in Adventure Forge? We’re not racing towards AIs telling stories. Together they empower designers to create everything from text based interactive fiction, to visual novels, and all the way up to rich isometric RPGs like the Shadowrun games we made at Harebrained Schemes.

Prop 52
article thumbnail

Exploring the art of documentary filmmaking

Filmustage

Image source: IMDb.com Funding and distribution are the final pieces of the documentary puzzle. Filmustage is an AI-driven tool designed to streamline the pre-production process. With Filmustage, you can: Break down your script into elements like PROPS and CHARACTERS in seconds ?. Alex Honnold in Free Solo (2018).

Art 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Navigating the Details: The Role of a Script Breakdown Summary in Filmmaking

Filmustage

It involves analyzing scenes to determine the various components needed — such as locations, special effects, cast, and props — and their impact on the project’s resources and timelines. Props : All significant objects that actors interact with during a scene. Wardrobe : Costumes and outfit changes required for the characters.

article thumbnail

The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

link] With the model for the amulet prop completed, Bianca then worked on designs for the three variants of Nisargan magic staffs that will be found in game, as well as the model for a magical, Myrtunan shiv weapon. Bianca wasn't the only modeler working on props this sprint. Want to know more about the role the amulet plays in game?

Dev 52
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. They're small little bottles that blend-in with junk prop set dressing from a distance. And they usually do! Like 2-4 piles per arena. see screenshot above).

article thumbnail

The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Back in the world of environmental concepts, another of our artists, Ila, took on a concept from our ever-growing list of items and props. Next up in the realm of items and props are the Kotakayan weapon concepts pictured below that were created by our super talented Concept Artist, James. Level Design. Sound Design.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

For some items in the old version of the Kristala demo, we used stand-in props from the UE4 marketplace as place holders until we could create our own, custom designs and 3D models. Music is an important piece of the Kristala puzzle. link] Kristala Original Soundtrack.

Dev 52