Remove Alpha Remove Animation Remove Mesh Remove Sprite
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Does Spine work with USE_INSTANCING?

Cocos

Hello, I’m working on a custom material/effect with a USE_INSTANCING branch that works on sprites, but does not work on a spine character. I’ve tried the different animation cache modes, and enable/disable batch. Maybe spine outputs skinned meshes that don’t support instancing? Nothing special, but I’ve attached it below.

Texture 40
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha.

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha.

Beta 80