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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). Bug reports. Thirdparty library updates (mbedtls 2.16.7,

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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). Script editor: Don't open dominant script in external editor ( GH-40735 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). Script editor: Don't open dominant script in external editor ( GH-40735 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). Bug reports. Thirdparty library updates (mbedtls 2.16.7,

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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). Script editor: Don't open dominant script in external editor ( GH-40735 ).

Bug 52
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Bug reports. It's already been 2 months since 3.5 Between biweekly 4.0 beta 2).

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view.

Beta 52