Remove Alpha Remove Build Remove Clipping Remove Terrain
article thumbnail

Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). NET 6 build (C#, GDScript, GDExtension). We released Godot 4.0

Beta 52
article thumbnail

Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). NET 6 build (C#, GDScript, GDExtension). We released Godot 4.0 Known issues.

Beta 40
article thumbnail

Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation. First off: I learned a lot about Unity’s build in batching system.   Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. Draw call batching.

Mesh 52