Remove Alpha Remove Culling Remove Demo Remove Shaders
article thumbnail

Optimize Vegetation Generation

Mnenad

Simply to get rid of the annoying fact of not being able to handle the grass geometry shader I wrote about in the last post , due to my poor CG programming knowledge. This asset contains great foliage shaders with lot of options and finally some nice wind bending for the leaves and even touch bending. That’s it. When

Mesh 52
article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. Editor: Add multi-caret support to TextEdit (and the script/shader editors) ( GH-61902 ). Rendering: Vulkan: Fix culling of negatively-scaled objects ( GH-67176 ).

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Editor: Add multi-caret support to TextEdit (and the script/shader editors) ( GH-61902 ). Multi-caret support in TextEdit and script editors ( GH-61902 ).

Beta 52
article thumbnail

The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. The illustration picture for this article is a screenshot of Wojtek Pe 's Forest scene demo made in Godot 4.0 You may have already seen some of this content on social media, in blog posts, or in alpha release notes. Check out the video!

Beta 52
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Materials and shaders. Materials and shaders. makes up for it by providing an extremely powerful default material (which supports detail textures, triplanar mapping and other nice features) and an extremely easy-to-use shader language. writing shaders is very easy! Full principled BSDF. Global illumination (GI).

Render 52