Dev snapshot: Godot 4.0 beta 5
Mircosoft Game Dev
NOVEMBER 16, 2022
It's fairly slow and there are still a lot of issues to iron out, but you should be able to start it, edit a project and run it. Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). It is not yet usable in production.
Let's personalize your content